These are the twelve best Arena 7 decks in Clash Royale which will help you get to Arena 8. If possible, don’t use the Miner on defense as he’s your secondary win condition. Miner + Balloon is also a great push, but you want to be prepared for Minion Horde. Don’t put the Balloon at the bridge until you have Zap and Furnace to support it. Defend swarms with Furnace and Baby Dragon and tanks with Mini PEKKA. Use Balloon when Wizard/Musketeer/Magic Archer/Witch is baited using the Miner + Skeleton Barrel. One of the better Balloon cycle decks out there. Balloon attacks better than Golem and you’ll still have some elixir left over for defense. Best to push the opposite side when an opponent puts down a Golem. It’s good against Infernos and Minions/Horde but struggles against heavy ground decks like Golem. This deck is very spell dependent, and features two Legendaries, so it wouldn’t be my first recommendation to you… unless it was that good. No worries though, these Balloon Arena 7 decks going to pile up trophies. It’s got a TON of damage, but getting that damage is difficult. Like I said before, Balloon is a tricky win condition to play with. When it’s 2x elixir, plop the Golem in the back, place the Hog behind it at the bridge and smash your opponent. Don’t show the Golem before 2x, don’t hesitate to use Poison on defense. I have written another guide on using Golem Hog decks, you can check it out as well. Zap can be used to defend, but save your Poison for the tower and whatever swarms/support units oppose your Hog Rider.ĭon’t think this one is a joke deck, I’ve seen opponents spam the Angry King emote when playing against this. No struggles on defense, PEKKA and Baby Dragon takes care of everything. Don’t hesitate to spam Hog at the bridge, but make sure you have enough elixir to support it – like Zap or Poison. This deck is a spin-off of the classic 2.6 Hog Cycle. For example, Dark Prince synergizes VERY well with the Hog Rider because he has a 360 degree attack while charging.Ī deck with excellent synergy, decent offense and top defense. It gets better up the Arenas, with all the new cards being unlocked. Hog Rider is a very well rounded win condition. Save your Zap for the Inferno Tower, and apply extra pressure with Goblin Barrel. Try to get your Giant to the tower instead. His shield comes in handy for defending PEKKAs.Įnemy troops are the least of your concerns here. The Dark Prince has a 360 degree area of attack while charging, so use that. Try to defend well with Dark Prince, and plop a Giant in front. Poison helps you for swarms, don’t use it on defense as you’ve got Baby Dragon + Zap for that. In a pinch, Barb Barrel can also be used to clear swarms and tank for 2M.Īn updated version of Giant Double Prince. Keep Zap ready and blow your opponent to smithereens. On the side where there’s a single Musketeer, place a Giant + Knight. On the side where there’s 2 Musketeers, place a Dark Prince in front. Do not reveal 3M before 2x elixir, as that’s when the deck shines. Try to bait out Fireball/Lightning/Mega Knight/Poison with Skeleton Army, Dark Prince, Minion Horde and Knight. They give Fireball value away and you’ll be left defenseless. NEVER use the 3 Musketeers in a single lane. Playing it improperly could lose you a lot of trophies.
It’s fun to play with and guarantees you trophies. The addition of Three Musketeers adds that classic bait element to Giant decks in Arena 7. For defense, use Skeletons, Furnace and Flying Machine, but try to take a tower before you give one.Īnd yes, it is awkward defending with a Miner. The synergy of RG with Zap/Flying Machine/Minions and the synergy of Miner/Minions often proves too much for the opponent. This deck has such a beautiful offense that it almost compensates for having absolutely no defense at all. It’s got a heavy elixir cost so you don’t want to overcommit on offense. Defend with Musketeer and use the Prince/s for offense behind an RG. The RG Double Prince is a great deck because it’s got a speedy, nearly unstoppable offense. This deck does not have a single Legendary card and is overpowered at higher levels.ĭon’t underestimate this one. Build up pushes from defense and use the RG up ahead with Zap or Lightning. He still remains slightly overpowered because of his range – he just locks on to the tower so fast.Īn absolutely cancerous deck in the old days when RG could outrange Inferno Tower, it still remains viable.
Royal Giant (RG) was one of the most broken cards in the game before his range nerf.